Choosing 50 from 1,400
The tile grid renders on the order of 1400 cameras. On every render and every ~10-second poll, three things have to happen without the list stuttering or the operator losing their scroll position: decide which cameras are visible, decide what order they go in, and decide which small subset is worth asking the backend for fresh data about.
Only about 50 cameras can be polled at a time, so the third decision is a budget, not a
preference. Offline / AI / Active are all decided by the backend — the client holds
Set<string> results and falls back to real-time store data only until the API answers.
The pieces, in order: queries/useCameraFilterIds.ts fetches the sets through
pages/api/camera-filters/[filter].ts; hooks/useCameraFilters.ts scopes them and computes
the polling budget; data/cameraControlOptions.ts holds the predicate; and
components/organisms/TileView/CameraList/CameraListComponent.tsx runs the filter/sort memo.
The predicate
shouldCameraBeFiltered returns true when a camera should be shown. Its structure is not
the obvious one:
- Area scope is an AND gate, evaluated first. If
areaFilteredCameraIdsis present and does not contain this camera, it is hidden regardless of every other filter. An empty Set is a real answer ("this area has no cameras") and hides everything; onlyundefinedmeans no area is selected. Display All Cameras, or no conditions at all, short-circuits totrue.- Everything after that is an OR. Selecting
OfflineandPTZshows cameras that are offline or PTZ, not both.
Each server-backed condition has the same two-branch shape — use the API Set if it has
arrived, otherwise fall back to whatever real-time data is already in the store:
| Condition | With API data | Fallback |
|---|---|---|
Offline / Online | offlineCameraIds.has(cId), OR'd with !isOnline | isCameraOffline() offline tiers |
AiDetected | aiDetectionIds.has(cId) | hasAiDetectionHits |
Active | activeCameraIds.has(cId) | isRecentlyMoved |
PTZ / Fixed | — | ptz (static, no API involved) |
Non-CA | — | st !== 'CA' |
Edit the conditions and the sets and watch the predicate resolve:
// Mirrors shouldCameraBeFiltered from data/cameraControlOptions.ts. // The offline-tier fallback is simplified to a boolean; the rest is the real control flow. function shouldCameraBeFiltered(realTime, conditions, cam, sets) { const id = cam.cId; // 1. Area scope — AND gate. undefined = no area. An EMPTY Set hides everything. if (sets.areaFilteredCameraIds && !sets.areaFilteredCameraIds.has(id)) return false; // 2. Escape hatch. if (conditions.indexOf('Display All Cameras') !== -1 || conditions.length === 0) return true; // 3. Everything remaining is OR'd. let match = false; const has = function (c) { return conditions.indexOf(c) !== -1; }; const isOffline = sets.offlineCameraIds ? (sets.offlineCameraIds.has(id) || !cam.isOnline) : !!realTime.isOfflineFallback; if (has('Offline') && isOffline) match = true; if (has('Online') && !isOffline) match = true; if (has('PTZ') && cam.ptz) match = true; if (has('Fixed') && !cam.ptz) match = true; if (has('Non-CA') && cam.st !== 'CA') match = true; if (has('Active') && (sets.activeCameraIds ? sets.activeCameraIds.has(id) : realTime.isRecentlyMoved)) match = true; if (has('AiDetected') && (sets.aiDetectionIds ? sets.aiDetectionIds.has(id) : realTime.hasAiDetectionHits)) match = true; return match; } // --- Inputs: edit these ------------------------------------------------- const conditions = ['Offline', 'PTZ']; const sets = { offlineCameraIds: new Set(['CAM-002']), aiDetectionIds: new Set(['CAM-003']), activeCameraIds: undefined, areaFilteredCameraIds: undefined, // try: new Set(['CAM-001', 'CAM-002']) }; const cameras = [ { cId: 'CAM-001', ptz: true, st: 'CA', isOnline: true }, { cId: 'CAM-002', ptz: false, st: 'CA', isOnline: true }, { cId: 'CAM-003', ptz: false, st: 'CA', isOnline: true }, { cId: 'CAM-004', ptz: true, st: 'NV', isOnline: true }, ]; const rows = cameras.map(function (cam) { const rt = { cId: cam.cId, isRecentlyMoved: false, hasAiDetectionHits: false }; return cam.cId + ' ' + (shouldCameraBeFiltered(rt, conditions, cam, sets) ? 'SHOWN ' : 'hidden') + ' ptz=' + cam.ptz + ' state=' + cam.st; }); render(<pre style={{margin: 0}}>{'conditions: [' + conditions.join(', ') + ']\n\n' + rows.join('\n')}</pre>);
There is one place where the OR is not really an OR. When AiDetected is active and the
camera has an AI hit and aiDurationFilter is anything other than 'Indefinite', a detection
older than the threshold makes the function return false immediately — discarding a match an
earlier condition already made. Offline + AiDetected with a 5-minute duration filter will
therefore hide an offline camera whose AI detection happens to be old. Confirm that is intended
before relying on it.
Sorting
Two comparators. When AiDetected is active, aiDetectionComparator sorts by
latestAiDetectionStartDate descending — most recently started detection first, which is the
same value the "Duration: Xm" badge on each tile is derived from. Sorting by
latestAiDetectionDate would order by last-heartbeat recency, which drifts independently of the
displayed duration, and the list would disagree with its own badges. Ties fall back to time
descending, then cn.localeCompare, so the order is deterministic even with missing timestamps.
Otherwise memoizedSortFunction switches on sortCondition:
| Condition | Order | Notes |
|---|---|---|
alphabetical | name A→Z | plain cn comparison |
activity | most recent first | prefers real-time time from getCameraById, falls back to the pin's static time |
distance | nearest first | needs currLoc; when it is null the comparator calls onGetCurrLoc() and returns 0 for that pass |
There is no sort snapshot. Earlier versions of this page described an aiSortSnapshotRef
that froze the AI order until the operator scrolled back to the top; no such ref, no
aiResortVersion, and no scroll-to-top re-sort exists in the current code. The AI list sorts
live on every recompute. What keeps it from thrashing is that latestAiDetectionStartDate is
the start of a detection and does not change while the detection is ongoing.
The 50-slot polling budget
useCameraFilters owns it. MAX_POLLING_CAMERA_IDS is 50. Both pin lists are scoped to
areaFilteredCameraIds first, then one of three paths fills the budget and the result is
sliced to 50:
| Path | When | Order |
|---|---|---|
| API-filtered | any server-backed filter is on | pins that pass the API sets — viewport members first, then the rest |
| Zoomed in | 50 or fewer scoped pins in the extent | the viewport list as-is |
| Wide extent | more than 50 | tier 1 active and in viewport, tier 2 rest of viewport, tier 3 active and in the extent but not scrolled to |
Two decisions inside that flow are easy to miss. Area scope is applied before everything
else — a polling slot spent on a camera the operator has scoped out of view is a slot spent on
nothing. And recently-moved is only fetched when it can pay for itself:
useCameraFilterSets fetches it when the Active filter is explicitly on, or when the caller
passes pollActiveRegardless, which useCameraFilters sets only at wide extent. Zoomed in,
every camera on screen already fits inside the budget, so tiered prioritisation would buy
nothing and the endpoint is never called.
There is one trap in how filterSets.activeCameraIds is exposed: it is populated only when
Active is genuinely toggled on, even though the underlying query may still hold cached data.
TanStack Query retains data when enabled flips to false; if that stale Set leaked into
filterSets, hasApiFilter would stay true, every pin would fail the pre-filter, and
pollingCameraIds would come back empty. The separate alwaysActiveCameraIds return value is
what the tiering uses instead.
// Mirrors the pollingCameraIds memo in hooks/useCameraFilters.ts. const MAX = 50; function computePollingCameraIds(o) { const area = o.areaFilteredCameraIds; const scope = function (l) { return area ? l.filter(function (i) { return area.has(i); }) : l; }; const visible = scope(o.visiblePins), viewport = scope(o.viewportVisiblePins); const inView = new Set(viewport), active = o.alwaysActiveCameraIds; if (o.apiFilteredPinIds) { // path 1 const a = [], b = []; o.apiFilteredPinIds.forEach(function (i) { (inView.has(i) ? a : b).push(i); }); return { path: 'api-filtered', ids: a.concat(b).slice(0, MAX) }; } if (visible.length <= MAX) // path 2 return { path: 'zoomed-in', ids: viewport.slice(0, MAX) }; const inExtent = new Set(visible); // path 3 — tiered const t1 = [], t2 = [], t3 = []; viewport.forEach(function (i) { (active && active.has(i) ? t1 : t2).push(i); }); if (active) active.forEach(function (i) { if (!inView.has(i) && inExtent.has(i)) t3.push(i); }); return { path: 'wide-extent', tiers: [t1.length, t2.length, t3.length], ids: t1.concat(t2, t3).slice(0, MAX) }; } // --- Inputs: edit these ------------------------------------------------- const id = function (n) { return 'cam-' + n; }; const range = function (a, b) { const o = []; for (let i = a; i < b; i++) o.push(id(i)); return o; }; const r = computePollingCameraIds({ visiblePins: range(0, 400), // everything in the map extent viewportVisiblePins: range(0, 24), // what is actually scrolled into view alwaysActiveCameraIds: new Set([id(3), id(7), id(150), id(151), id(390)]), areaFilteredCameraIds: undefined, // try: new Set(range(0, 30)) apiFilteredPinIds: null, // try: range(100, 180) }); render(<pre style={{margin: 0}}>{'path: ' + r.path + (r.tiers ? '\ntiers [active-in-view, rest-of-view, active-elsewhere]: ' + JSON.stringify(r.tiers) : '') + '\nslots used: ' + r.ids.length + ' / ' + MAX + '\nfirst 12: ' + r.ids.slice(0, 12).join(', ')}</pre>);
"In the viewport" comes from an IntersectionObserver in CameraListComponent with
rootMargin: '200px 0px 200px 0px', so a camera counts from 200 px before it scrolls into
view. Those IDs land in pinsStore.viewportVisiblePins.
viewportVisiblePins is deliberately not a filter dependencymemoizedFilterFunc leaves it out of its useCallback deps. It changes on every scroll;
including it would recreate the filter, recompute filteredAndSortedPins, re-observe every pin,
and update viewportVisiblePins again — an infinite cascade. The value is still read inside the
callback. It is a stale-closure trade made on purpose, and the source says so.
Adding a filter
Six edits, in this order: add /CameraFilters/<slug> on the backend; add the slug to
ALLOWED_FILTERS (and PROTECTED_FILTERS if it needs a token) in the BFF route; add a
QUERY_KEYS entry in queries/keys.ts rather than inlining an array; add the slug to
CameraFilterType and QUERY_KEY_MAP in queries/useCameraFilterIds.ts, which gets you
structural sharing for free; add the enable flag and filterSets field in
hooks/useCameraFilters.ts, remembering it must be undefined when the filter is off; and add
the condition branch to shouldCameraBeFiltered with a real-time fallback for the pre-API
window.
Next: PinsStore, which owns visiblePins and
viewportVisiblePins.