Skip to main content

Three Small Atoms

Some components are so small they seem beneath documentation — until you misuse one and lose an afternoon. These three atoms appear all over the feature code, and each hides a behavior you can't guess from the call site: a snackbar with two personalities, a lazy renderer nothing actually uses yet, and three fade wrappers with three different ideas of "go away." Meet them properly once, here.

Notification — one snackbar, two ways to drive it

components/atoms/Notification/Notification.tsx is a thin MUI Snackbar. Exactly one instance is mounted with no props in app/layout.tsx; that instance reads notificationStore, and anything in the app can fire it:

import { useNotificationStore } from '@/stores/notificationStore';

// Inside a component
const { showNotification } = useNotificationStore(s => ({
showNotification: s.showNotification,
}));

// Inside a callback, effect, or plain async function
useNotificationStore
.getState()
.showNotification('Error loading cameras', 'error');

The store is three fields (message, severity, open) and two actions (showNotification, closeNotification). severity is 'error' | 'success' | 'info' — the component's prop type also accepts 'warning', but the store cannot produce it.

The second mode is local: pass open explicitly and the instance ignores the store entirely. That is how ImageActions shows copy/download feedback scoped to the image viewer, and how GraphicNotification puts a snackbar inside the map. Per field, a prop that is not undefined wins over the store value; severity uses first-truthy rather than !== undefined.

Two props are worth knowing before you fight the z-index: displayInline skips the createPortal into document.body (needed when the snackbar must position relative to a parent, e.g. the map), and closeIconPosition moves the ✕ from left to right. Default autoHideDuration is 15 seconds. Pass children instead of message for rich content.

LazyLoader — render only what is near the viewport

components/atoms/LazyLoader/LazyLoader.tsx renders a placeholder <div> sized by the parent grid, watches it with an IntersectionObserver, and mounts children when it comes within rootMargin (default 300px) of the viewport. With the default keepMounted, the observer disconnects on first intersection and the child stays mounted forever, so component state survives scrolling.

It exists because mounting a thousand tiles at once freezes the main thread — each CameraDetails runs ten-plus hooks, subscribes to three stores, and sets up its own observer.

PropDefaultNotes
childrenrequiredReactElement, or a () => JSX.Element that isn't called until visible
rootMargin'300px'how far ahead to mount
threshold0passed straight to the observer
placeholderPropsspread onto the placeholder; use for data-* an outer observer tracks
placeholderStylegrey rounded boxmerged over the default
placeholderClassNameapplies to the placeholder and the mounted wrapper
keepMountedtruefalse unmounts children on scroll-away — memory over state
data-testid'lazy-loader-placeholder'on the placeholder only

The render-function form matters when even building the element tree is expensive: <LazyLoader>{() => <ExpensiveTree data={data} />}</LazyLoader>. With keepMounted, note that placeholderProps and placeholderClassName are re-applied to the wrapper around the mounted children, so an external observer keeps a stable element to track — but placeholderStyle is not.

Fade containers — three triggers, one visual

Three atoms wrap children and hide them on a trigger. All three take divRefToWatchForMovement (the element being watched) and disable.

ComponentTriggerFades out?
FadeAfterInactivityContainermouse idle inside the watched divyes, 400 ms
FadeAfterExitContainercursor leaves the watched div's bounding boxyes, 400 ms
FadeAfterClickContainerany click inside the watched div togglesno — instant

The two that fade use the same two-step hide: set the fading flag so CSS transitions opacity to 0 over 400 ms, then unmount 300 ms later. FadeAfterClickContainer flips visibility directly and explicitly clears its fading flag, so nothing animates — the extra state is vestigial.

FadeAfterInactivityContainer reads its timeout from configStore.fto, falling back to 5000 ms, so it is tunable per environment without a deploy. It and FadeAfterExitContainer both call useScreenWidth and short-circuit to always-visible on mobile or landscape. FadeAfterClickContainer has no screen-size awareness at all — on mobile it keeps toggling, which is exactly what MapButtonsFL wants from it, since that is the mobile-side wrapper.

FadeAfterExitContainer does a getBoundingClientRect() check on a document-level mousemove rather than listening for mouseleave. That is deliberate: mouseleave fires spuriously when the cursor crosses into a child element, and the map controls are full of children. It also starts hidden on desktop — children appear only once the cursor enters — while the other two start visible.

Next: camera filtering and sorting, which is where the tile grid's rendering pressure actually comes from.